Initializing Cosmos
Digital Cosmos

Immersive 3D Experience

A procedurally generated universe featuring particle galaxies, morphing sculptures, reflective waters, and volumetric light.

Move mouse to interact with gravity fields

Stats
FPS60
Particles0
Triangles0
Draw Calls0
Controls

Drag Orbit camera

Scroll Zoom in/out

1 Toggle bloom

2 Toggle chromatic aberration

3 Toggle film grain

4 Toggle god rays

L Toggle labels

Space Pause/resume animation

Particle Galaxy
60,000 particles in 4-arm spiral formation with GLSL glow shaders & mouse-reactive gravity
Custom Vertex + Fragment Shaders
Iridescent Icosahedron
Morphing vertices with holographic Fresnel shader & wireframe overlay
GLSL Iridescence + Dual Render
Torus Knot Sculpture
Parametric torus knot with animated color palette & vertex displacement
ShaderMaterial + Wireframe Ghost
Dodecahedron
Subdivision-smoothed polyhedron with emerald wireframe aura
Geometry Subdivision Lv.2
Procedural Terrain
Perlin noise landscape (6 octaves fBm) with height-based coloring & flat shading
Simplex Noise + fBm Algorithm
Reflective Water
Real-time mirror reflections via render-to-texture, animated waves, Fresnel edge glow & specular
RTT Reflection + Wave Displacement
Dimensional Portal
Torus gate with animated swirl distortion shader & event horizon glow ring
GLSL Polar Distortion Shader
Portal II
Second gateway with independent animation phase & color cycle
Cloned ShaderMaterial Instance
Audio-Reactive Ring
Pulsating torus driven by Web Audio API analyser — click ♫ to activate
Web Audio API + FFT Analyser
Starfield
5,000 twinkling stars on a spherical shell (r=150-450) with brightness oscillation
Additive Blending Points
Volumetric God Rays
Screen-space radial blur from directional light source — 60-sample ray march
Post-Processing ShaderPass
Post-Processing Stack
Bloom (UnrealBloomPass) + Chromatic Aberration + Film Grain + Vignette — all togglable [1-4]
EffectComposer Pipeline