← Catalogue
03Procedural Terrain

Procedural Terrain

A heightmap generated entirely in code using Simplex noise with fractional Brownian motion (fBm) — multiple octaves of noise summed at decreasing amplitude. Vertex Y values are displaced and colored by height for biome-like zones.

Simplex Noise fBm Vertex Colors Flat Shading

Terrain

8.0
0.03
6