A collection of standalone 3D & quasi-3D techniques, each demonstrating one specific capability — ready to study, modify, and remix into your next project.
60,000 GPU-rendered particles forming a spiral galaxy with custom GLSL shaders and mouse-reactive gravity fields.
→ 02Morphing polyhedra with holographic Fresnel shaders, animated color palettes, and dual wireframe rendering.
→ 03Perlin/Simplex noise landscapes with fractional Brownian motion, height-based coloring, and flat shading.
→ 04Real-time mirror reflections via render-to-texture, animated wave displacement, Fresnel edges, and specular highlights.
→ 05Animated swirl distortion in polar coordinates with event horizon glow ring and color cycling palette.
→ 06Spherical-shell distribution of points with additive blending, individual size attributes, and brightness oscillation.
→ 07Generative ambient drone via Web Audio API oscillators, FFT analysis driving real-time mesh deformation.
→ 08EffectComposer pipeline: bloom, chromatic aberration, film grain, vignette, and volumetric god rays — all togglable.
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