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04Reflective Water

Reflective Water

The scene is rendered twice per frame — first into a render target with a flipped camera below the water plane, then sampled by the water's fragment shader as a screen-space reflection texture. Wave displacement, Fresnel-blended deep/shallow colors, and Blinn-Phong specular complete the look.

Render Target Mirror Camera Fresnel Wave Shader

Water

0.50
1.20